WADFS(4) WADFS(4)
NAME
wadfs - WAD file system
SYNOPSIS
wadfs [ -Dr ] [ -m mtpt ] [ -S srvname ] [ WAD ]
DESCRIPTION
Wadfs serves a file tree mounted at mtpt (default /mnt/wad)
that provides access to a WAD file's contents.
The command line options are:
-D Enable 9P debugging messages.
-r Set read-only file tree.
-S srvname Post channel on /srv/srvname.
-m mtpt Set mountpoint.
A WAD is a concatenation of uncompressed files, referred to
as lumps. A lump may contain either data, or be used as a
marker to indicate the beginning or end of a section, segre-
gating lumps of the same format.
Wadfs represents section start markers as directories, and
regular lumps and end markers as files. For convenience,
lump file names are in lower case, and are translated to the
upper case internally.
At startup, if the path to a WAD file is provided as argu-
ment, wadfs will attempt to parse it and construct a file
tree. Otherwise, wadfs starts with a blank tree instead.
Two additional files are provided in the file system's root
directory: `SIG' and `WAD'. Reading from and writing to
`SIG' allows accessing and changing the WAD's type. The
only possible values are `PWAD' (the default) and `IWAD'.
`WAD' returns the new WAD file resulting from the recompila-
tion of the lump tree.
WAD file structure
There are few restrictions on the structure of WAD files.
Excepting maps, sections can nest and may have no end
marker, or one named differently than the section itself.
Regular sections typically have one-letter names, and nested
sections use the same name appended by a digit. By conven-
tion, lump names may only contain visible printing ASCII
characters, excepting lower-case letters. Map sections do
not end at a marker but at the next non map lump, and use
hardcoded names, depending on game version.
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WADFS(4) WADFS(4)
Wadfs imposes a number of additional restrictions on struc-
ture and naming:
• Lump names may not contain upper-case letters and the `/'
character.
• A map section may only contain map lumps, which use hard-
coded names. Ordering is significant, but is handled
automatically. Map sections may not nest.
• Regular sections may not nest beyond one level, and may
not contain more than one end marker. End markers may
not exist outside of a section. Directory names omit the
start marker's `_START' suffix.
• Excepting map lumps, no two lumps, including markers, may
have the same name.
• Once created, a lump may not be renamed so as to change
its type.
Error recovery
Upon parsing the initial WAD file, if one of the restric-
tions for WAD file structure outlined in the sections above
is not respected, a warning is issued, and the offending
lump is potentially skipped. Some recovery is attempted,
but one must systematically recheck the tree. When dupli-
cate non marker lumps are encountered, each will overwrite
the previous entry.
EXAMPLES
Open doom2.wad and play a MUS file:
% games/wadfs /sys/games/lib/doom/doom2.wad
createfile SW18_7: file already exists
% games/mus /mnt/wad/d_romero | games/midi
Now create a blank WAD, then one section `FF'; copy a flat
from doom2.wad to the directory, then rename the end marker
to `F_END' to have the doom engine find the flat; finally,
compile and save the new WAD file.
% games/wadfs -m /mnt/wad2
% cd /mnt/wad2
% mkdir ff
adding end marker FF_END
% cp ../wad/f/f1/f_sky1 ff/
% mv ff/ff_end ff/f_end
% cp WAD /sys/games/lib/doom/sky.wad
SOURCE
/sys/src/games/wadfs.c
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WADFS(4) WADFS(4)
SEE ALSO
games(1), mus(1)
HISTORY
Wadfs first appeared in 9front (August, 2017).
BUGS
Many WAD files in the wild do not conform to all the rules
exposed above, in particular ones using DeHackEd engine mod-
ifications. WAD's using end markers outside of a section,
typically `F_END', will lose them.
Repairing broken WAD files can be a pain.
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