Draw-example
Example - simple program illustrating image primitives
Description
This manual page presents a self-contained simple program that illustrates most of the features of the basic draw library. Run it from the top-level shell prompt, not within a window system, since it establishes its own connection to the display and writes directly on the display, not in a private window. The program exercises the drawing primitives, taking particular care to maintain a consistent coordinate system for the combinations of images on the display. Comments in the code introduce each step.
implement Test;
include "sys.m";
include "draw.m";
Test: module
{
init: fn(ctxt: ref Draw->Context, argv: list of string);
};
init(nil: ref Draw->Context, nil: list of string)
{
sys:= load Sys Sys->PATH;
draw:= load Draw Draw->PATH;
Display, Font, Rect, Point, Image, Screen: import draw;
#
# Set up connection to display and initialize colors.
display:= draw->Display.allocate(nil);
disp := display.image;
red := display.color(Draw->Red);
blue := display.color(Draw->Blue);
white := display.color(Draw->White);
yellow:= display.color(Draw->Yellow);
ones := display.ones;
#
# Paint the screen red.
#
disp.draw(disp.r, red, ones, disp.r.min);
sys->sleep(5000);
#
# Texture a region with rectangular tiles.
#
texture:= display.newimage(((0,0),(2,3)), disp.ldepth, 1, 0);
texture.clipr = ((-10000,-10000),(10000,10000));
# put something in the texture
texture.draw(((0,0),(1,3)), blue, ones, (0,0));
texture.draw(((0,0),(2, 1)), blue, ones, (0,0));
# use texture as both source and mask to let
# destination color show through
disp.draw(((100,100),(200,300)), texture, texture, (0,0));
sys->sleep(5000);
#
# White-out a quarter of the pixels in a region,
# to make the region appear shaded.
#
stipple:= display.newimage(((0,0),(2,2)), disp.ldepth, 1, 0);
stipple.draw(((0,0),(1,1)), ones, ones, (0,0));
disp.draw(((100,100),(300,250)), white, stipple, (0,0));
sys->sleep(5000);
#
# Draw textured characters.
#
font:= Font.open(display, "*default*");
disp.text((100,310), texture, (0,0), font, "Hello world");
sys->sleep(5000);
#
# Draw picture in elliptical frame.
#
delight:= display.open("/icons/delight.bit");
piccenter:= delight.r.min.add(delight.r.max).div(2);
disp.fillellipse((250,250), 150, 50, delight, piccenter);
disp.ellipse ((250,250), 150, 50, 3, yellow, (0,0));
sys->sleep(5000);
#
# Draw a parabolic brush stroke using an elliptical brush
# to reveal more of the picture, consistent with what's
# already visible.
#
dx: con 15;
dy: con 3;
brush:= display.newimage(((0,0),(2*dx+1,2*dy+1)),
disp.ldepth, 0, 0);
brush.fillellipse((dx,dy), dx, dy, ones, (0,0));
for(x:=delight.r.min.x; x<delight.r.max.x; x++)
{
y:= (x-piccenter.x)*(x-piccenter.x)/80;
y += 2*dy+1; # so whole brush is visible at top
xx:= x+(250-piccenter.x)-dx;
yy:= y+(250-piccenter.y)-dy;
disp.gendraw(((xx,yy),(xx+2*dx+1,yy+2*dy+1)),delight,
(x-dx, y-dy), brush, (0,0));
}
}
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