DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

     NAME
          Image - pictures and drawing

     SYNOPSIS
          include   "draw.m";
          draw := load Draw Draw->PATH;

          Image: adt
          {
              r:          Rect;
              clipr:      Rect;
              ldepth:     int;
              repl:       int;

              display:    ref Display;
              screen:     ref Screen;

              draw:       fn(dst: self ref Image, r: Rect, src: ref Image,
                             mask: ref Image, p: Point);
              gendraw:    fn(dst: self ref Image, r: Rect, src: ref Image,
                             p0: Point, mask: ref Image, p1: Point);
              line:       fn(dst: self ref Image, p0,p1: Point,
                             end0,end1,thick: int, src: ref Image, sp: Point);
              poly:       fn(dst: self ref Image, p: array of Point,
                             end0,end1,thick: int, src: ref Image, sp: Point);
              bezspline:  fn(dst: self ref Image, p: array of Point,
                             end0,end1,thick: int, src: ref Image, sp: Point);
              fillpoly:   fn(dst: self ref Image, p: array of Point,
                             wind: int, src: ref Image, sp: Point);
              fillbezspline: fn(dst: self ref Image, p: array of Point,
                             wind: int, src: ref Image, sp: Point);
              ellipse:    fn(dst: self ref Image, c: Point, a, b,
                             thick: int, src: ref Image, sp: Point);
              fillellipse:fn(dst: self ref Image, c: Point, a, b: int,
                             src: ref Image, sp: Point);
              bezier:     fn(dst: self ref Image, a,b,c,d: Point,
                             end0,end1,thick: int, src: ref Image, sp: Point);
              fillbezier: fn(dst: self ref Image, a,b,c,d: Point, wind:int,
                             src: ref Image, sp: Point);
              arrow:      fn(a,b,c: int): int;
              text:       fn(dst: self ref Image, p: Point, src: ref Image,
                             sp: Point, font: ref Font, str: string): Point;
              readpixels: fn(src: self ref Image, r: Rect,
                             data: array of byte): int;
              writepixels:fn(dst: self ref Image, r: Rect,
                             data: array of byte): int;
              top:        fn(win: self ref Image);
              bottom:     fn(win: self ref Image);
              flush:      fn(win: self ref Image, func: int);
              origin:     fn(win: self ref Image, log, scr: Point): int;

     Page 1                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

          };

     DESCRIPTION
          The Image type defines rectangular pictures and the methods
          to draw upon them; it is also the building block for higher
          level objects such as windows and fonts.  In particular, a
          window is represented as an Image; no special operators are
          needed to draw on a window.

          r         The coordinates of the rectangle in the plane for
                    which the Image has defined pixel values.  It
                    should not be modified after the image is created.

          clipr     The clipping rectangle: operations that read or
                    write the image will not access pixels outside
                    clipr.  Frequently, clipr is the same as Image.r,
                    but it may differ; see in particular the discus-
                    sion of Image.repl.  The clipping region may be
                    modified dynamically.

          ldepth    The log base 2 of the number of bits per pixel in
                    the picture: 0 for one bit per pixel, 3 for eight
                    bits per pixel, etc.  The library supports
                    Image.ldepth values 0, 1, 2, and 3 only.  The
                    value should not be modified after the image is
                    created.

          repl      A boolean value specifying whether the image is
                    tiled to cover the plane when used as a source for
                    a drawing operation.  If Image.repl is zero, oper-
                    ations are restricted to the intersection of
                    Image.r and Image.clipr.  If Image.repl is set,
                    Image.r defines the tile to be replicated and
                    Image.clipr defines the portion of the plane cov-
                    ered by the tiling, in other words, Image.r is
                    replicated to cover Image.clipr; in such cases
                    Image.r and Image.clipr are independent.

                    For example, a replicated image with Image.r set
                    to ((0, 0), (1, 1)) and Image.clipr set to
                    ((0, 0), (100, 100)), with the single pixel of
                    Image.r set to blue, behaves identically to an
                    image with Image.r and Image.clipr both set to
                    ((0, 0), (100, 100)) and all pixels set to blue.
                    However, the first image requires far less memory.
                    The replication flag may be modified dynamically
                    along with the clipping rectangle.

          dst.draw(r, src, mask, p)
                    Draw is the standard drawing function.  Only those
                    pixels within the intersection of dst.r and
                    dst.clipr will be affected; draw ignores dst.repl.

     Page 2                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

                    The operation proceeds as follows:

                    1.   If repl is set in src or mask, replicate
                         their contents to fill their clip rectangles.

                    2.   Translate src and mask so p is aligned with
                         r.min.

                    3.   Set r to the intersection of r and dst.r.

                    4.   Intersect r with src.clipr.  If src.repl is
                         false, also intersect r with src.r.

                    5.   Intersect r with mask.clipr.  If mask.repl is
                         false, also intersect r with mask.r.

                    6.   For each location in r for which the mask
                         pixel is non-zero, set the dst pixel to be
                         the value of the src pixel.

                    The various ldepth values involved need not be
                    identical.  If the src or mask images are single
                    replicated pixels, any ldepth is fine.  Otherwise,
                    if their ldepth is not the same as the destina-
                    tion, they must have ldepth value 0.  For draw and
                    gendraw only, if mask is nil, a mask of all ones
                    is used.  These restrictions may weaken in later
                    implementations.

          display   Tells on which display the image resides.

          screen    If the image is a window on a Screen (see draw-
                    screen(2)), this field refers to that screen; oth-
                    erwise it is nil.

          dst.gendraw(r, src, p0, mask, p1)
                    Similar to draw() except that it aligns the source
                    and mask differently: src is aligned so p0 corre-
                    sponds to r.min and mask is aligned so p1 corre-
                    sponds to r.min.  For most purposes with simple
                    masks and source images, draw is sufficient, but
                    gendraw is the general operator and the one the
                    other drawing primitives are built upon.

          dst.line(p0, p1, end0, end1, thick, src, sp)
                    Line draws in dst a line of width 1+2*thick pixels
                    joining points p0 and p1. The line is drawn using
                    pixels from the src image aligned so sp in the
                    source corresponds to p0 in the destination.  The
                    line touches both p0 and p1, and end0 and end1
                    specify how the ends of the line are drawn.
                    Draw->Endsquare terminates the line

     Page 3                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

                    perpendicularly to the direction of the line; a
                    thick line with Endsquare on both ends will be a
                    rectangle.  Draw->Enddisc terminates the line by
                    drawing a disc of diameter 1+2*thick centered on
                    the end point.  Draw->Endarrow terminates the line
                    with an arrowhead whose tip touches the endpoint.
                    See the description of arrow for more information.

                    Line and the other geometrical operators are
                    equivalent to calls to gendraw using a mask pro-
                    duced by the geometric procedure.

          dst.poly(p, end0, end1, thick, src, sp)
                    Poly draws a general polygon; it is equivalent to
                    a series of calls to line joining adjacent points
                    in the array of Points p. The ends of the polygon
                    are specified as in line; interior lines are ter-
                    minated with Enddisc to make smooth joins.  The
                    source is aligned so sp corresponds to p[0].

          dst.bezspline(p, end0, end1, thick, src, sp)
                    Bezspline takes the same arguments as poly but
                    draws a quadratic B-spline (despite its name)
                    rather than a polygon.  If the first and last
                    points in p are equal, the spline has periodic end
                    conditions.

          dst.fillpoly(p, wind, src, sp)
                    Fillpoly is like poly but fills in the resulting
                    polygon rather than outlining it.  The source is
                    aligned so sp corresponds to p[0].  The winding
                    rule parameter wind resolves ambiguities about
                    what to fill if the polygon is self-intersecting.
                    If wind is ~0, a pixel is inside the polygon if
                    the polygon's winding number about the point is
                    non-zero.  If wind is 1, a pixel is inside if the
                    winding number is odd.  Complementary values (0 or
                    ~1) cause outside pixels to be filled.  The mean-
                    ing of other values is undefined.  The polygon is
                    closed with a line if necessary.

          dst.fillbezspline(p, wind, src, sp)
                    Fillbezspline is like fillpoly but fills the qua-
                    dratic B-spline rather than the polygon outlined
                    by p. The spline is closed with a line if neces-
                    sary.

          dst.ellipse(c, a, b, thick, src, sp)
                    Ellipse draws in dst an ellipse centered on c with
                    horizontal and vertical semiaxes a and b. The
                    source is aligned so sp in src corresponds to c in
                    dst. The ellipse is drawn with thickness

     Page 4                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

                    1+2*thick.

          dst.fillellipse(c, a, b, src, sp)
                    Fillellipse is like ellipse but fills the ellipse
                    rather than outlining it.

          dst.bezier(a, b, c, d, end0, end1, thick, src, sp)
                    Bezier draws the cubic Bezier curve defined by
                    Points a, b, c, and d. The end styles are deter-
                    mined by end0 and end1; the thickness of the curve
                    is 1+2*thick.  The source is aligned so sp in src
                    corresponds to a in dst.

          dst.fillbezier(a, b, c, d, wind, src, sp)
                    Fillbezier is to bezier as fillpoly is to poly.

          arrow(a, b, c)
                    Arrow is a function to describe general arrow-
                    heads; its result is passed as end parameters to
                    line, poly, etc.  If all three parameters are
                    zero, it produces the default arrowhead, other-
                    wise, a sets the distance along line from end of
                    the regular line to tip, b sets the distance along
                    line from the barb to the tip, and c sets the dis-
                    tance perpendicular to the line from edge of line
                    to the tip of the barb, all in pixels.

          dst.text(p, src, sp, font, str)
                    Text draws in dst characters specified by the
                    string str and font font; it is equivalent to a
                    series of calls to gendraw using source src and
                    masks determined by the character shapes.  The
                    text is positioned with the left of the first
                    character at p.x and the top of the line of text
                    at p.y.  The source is positioned so sp in src
                    corresponds to p in dst. Text returns a Point that
                    is the position of the next character that would
                    be drawn if the string were longer.

                    For characters with undefined or zero-width images
                    in the font, the character at font position 0
                    (NUL) is drawn.

          src.readpixels(r, data)
                    Readpixels fills the data array with pixels from
                    the specified rectangle of the src image.  The
                    pixels are presented one horizontal line at a
                    time, starting with the top-left pixel of r. Each
                    scan line starts with a new byte in the array,
                    leaving the last byte of the previous line par-
                    tially empty, if necessary.  Pixels are packed as
                    tightly as possible within data, regardless of the

     Page 5                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

                    rectangle being extracted.  Bytes are filled from
                    most to least significant bit order, as the x
                    coordinate increases, aligned so x=0 would appear
                    as the leftmost pixel of its byte.  Thus, for
                    ldepth 0, the pixel at x offset 165 within the
                    rectangle will be in a data byte with mask value
                    16r04 regardless of the overall rectangle: 165 mod
                    8 equals 5, and 16r80 >> 5 equals 16r04.  It is an
                    error to call readpixels with an array that is too
                    small to hold the rectangle's pixels.  The return
                    value is the number of bytes copied.

          dst.writepixels(r, data)
                    Writepixels copies pixel values from the data
                    array to the specified rectangle in the dst image.
                    The format of the data is that produced by
                    readpixels.  The return value is the number of
                    bytes copied.  It is an error to call writepixels
                    with an array that is too small to fill the rect-
                    angle.

          win.top() If the image win is a window, top pulls it to the
                    ``top'' of the stack of windows on its Screen,
                    perhaps obscuring other images.  If win is not a
                    window, top has no effect.

          win.bottom()
                    If the image win is a window, bottom pulls it to
                    the ``bottom'' of the stack of windows on its
                    Screen, perhaps obscuring it.  If win is not a
                    window, bottom has no effect.

          image.flush(flag)
                    The connection to a display has a buffer used to
                    gather graphics requests generated by calls to the
                    draw library.  By default, the library flushes the
                    buffer at the conclusion of any call that affects
                    the visible display image itself.  The flush rou-
                    tine allows finer control of buffer management.
                    The flag has three possible values: Flushoff turns
                    off all automatic flushing caused by writes to
                    image, typically a window or the display image
                    itself (buffers may still be written when they
                    fill or when other objects on the display are mod-
                    ified); Flushnow causes the buffer to be flushed
                    immediately; and Flushon restores the default
                    behaviour.

          win.origin(log, scr)
                    When a window is created (see draw-screen(2)), the
                    coordinate system within the window is identical
                    to that of the screen: the upper left corner of

     Page 6                       Plan 9            (printed 12/21/24)

     DRAW-IMAGE(2)                                       DRAW-IMAGE(2)

                    the window rectangle is its physical location on
                    the display, not for example (0, 0).  This symme-
                    try may be broken, however: origin allows control
                    of the location of the window on the display and
                    the coordinate system used by programs drawing on
                    the window.  The first argument, log, sets the
                    upper left corner of the logical (in-window) coor-
                    dinate system without changing the position of the
                    window on the screen.  The second argument, scr,
                    sets the upper left corner of physical (on-screen)
                    coordinate system, that is, the window's location
                    on the display, without changing the internal
                    coordinate system.  Therefore, changing scr with-
                    out changing log moves the window without requir-
                    ing the client using it to be notified of the
                    change; changing log without changing scr allows
                    the client to set up a private coordinate system
                    regardless of the window's location.  It is per-
                    missible for values of scr to move some or all of
                    the window off screen.  Origin returns -1 if the
                    image is not a window or, in the case of changes
                    to scr, if there are insufficient resources avail-
                    able to move the window; otherwise it returns 1.

     Page 7                       Plan 9            (printed 12/21/24)