DRAW(3) DRAW(3)
NAME
draw - screen graphics
SYNOPSIS
bind -a #i /dev
/dev/draw/new
/dev/draw/n/ctl
/dev/draw/n/data
/dev/draw/n/colormap
/dev/draw/n/refresh
#include <u.h>
#include <draw.h>
ushort BGSHORT(uchar *p)
ulong BGLONG(uchar *p)
void BPSHORT(uchar *p, ushort v)
void BPLONG(uchar *p, ulong v)
DESCRIPTION
The draw device serves a three-level file system providing
an interface to the graphics facilities of the system. Each
client of the device connects by opening /dev/draw/new and
reading 12 strings, each 11 characters wide followed by a
blank: the connection number (n), the image id (q.v.) of
the display image (always zero), the channel format of the
image, the min.x, min.y, max.x, and max.y of the display
image, and the min.x, min.y, max.x, and max.y of the clip-
ping rectangle. The channel format string is described in
image(6), and the other fields are decimal numbers.
The client can then open the directory /dev/draw/n/ to
access the ctl, data, colormap, and refresh files associated
with the connection.
Via the ctl and draw files, the draw device provides access
to images and font caches in its private storage, as
described in graphics(2). Each image is identified by a 4-
byte integer, its id.
Reading the ctl file yields 12 strings formatted as in
/dev/draw/new, but for the current image rather than the
display image. The current image may be set by writing a
binary image id to the ctl file.
A process can write messages to data to allocate and free
images, fonts, and subfonts; read or write portions of the
images; and draw line segments and character strings in the
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images. All graphics requests are clipped to their images.
Some messages return a response to be recovered by reading
the data file.
The format of messages written to data is a single letter
followed by binary parameters; multibyte integers are trans-
mitted with the low order byte first. The BPSHORT and
BPLONG macros place correctly formatted two- and four-byte
integers into a character buffer. BGSHORT and BGLONG
retrieve values from a character buffer. Points are two
four-byte numbers: x, y. Rectangles are four four-byte num-
bers: min x, min y, max x, and max y. Images, screens, and
fonts have 32-bit identifiers. In the discussion of the
protocol below, the distinction between identifier and
actual image, screen, or font is not made, so that ``the
object id'' should be interpreted as ``the object with iden-
tifier id''. The definitions of constants used in the
description below can be found in draw.h.
The following requests are accepted by the data file. The
numbers in brackets give the length in bytes of the parame-
ters.
A id[4] imageid[4] fillid[4] public[1]
Allocate a new Screen (see window(2)) with screen iden-
tifier id using backing store image imageid, filling it
initially with data from image fillid. If the public
byte is non-zero, the screen can be accessed from other
processes using the publicscreen interface.
b id[4] screenid[4] refresh[1] chan[4] repl[1] r[4*4]
clipr[4*4] color[4]
Allocate an image with a given id on the screen named
by screenid. The image will have rectangle r and clip-
ping rectangle clipr. If repl is non-zero, the image's
replicate bit will be set (see draw(2)).
Refresh specifies the method to be used to draw the
window when it is uncovered. Refbackup causes the
server to maintain a backing store, Refnone does not
refresh the image, and Refmesg causes a message to be
sent via the refresh file (q.v.).
The image format is described by chan, a binary version
of the channel format string. Specifically, the image
format is the catenation of up to four 8-bit numbers,
each describing a particular image channel. Each of
these 8-bit numbers contains a channel type in its high
nibble and a bit count in its low nibble. The channel
type is one of CRed, CGreen, CBlue, CGrey, CAlpha,
CMap, and CIgnore. See image(6).
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Color is the catenation of four 8-bit numbers specify-
ing the red, green, blue, and alpha channels of the
color that the new image should be initially filled
with. The red channel is in the highest 8 bits, and
the alpha in the lowest. Note that color is always in
this format, independent of the image format.
c dstid[4] repl[1] clipr[4*4]
Change the replicate bit and clipping rectangle of the
image dstid. This overrides whatever settings were
specified in the allocate message.
d dstid[4] srcid[4] maskid[4] dstr[4*4] srcp[2*4] maskp[2*4]
Use the draw operator to combine the rectangle dstr of
image dstid with a rectangle of image srcid, using a
rectangle of image maskid as an alpha mask to further
control blending. The three rectangles are congruent
and aligned such that the upper left corner dstr in
image dstid corresponds to the point srcp in image
srcid and the point maskp in image maskid. See draw(2).
D debugon[1]
If debugon is non-zero, enable debugging output. If
zero, disable it. The meaning of ``debugging output''
is implementation dependent.
e dstid[4] srcid[4] c[2*4] a[4] b[4] thick[4] sp[2*4]
alpha[4] phi[4]
Draw an ellipse in image dst centered on the point c
with horizontal and vertical semiaxes a and b. The
ellipse is drawn using the image src, with the point sp
in src aligned with c in dst. The ellipse is drawn with
thickness 1+2×thick.
If the high bit of alpha is set, only the arc of the
ellipse from degree angles alpha to phi is drawn. For
the purposes of drawing the arc, alpha is treated as a
signed 31-bit number by ignoring its high bit.
E dstid[4] srcid[4] center[2*4] a[4] b[4] thick[4] sp[2*4]
alpha[4] phi[4]
Draws an ellipse or arc as the e message, but rather
than outlining it, fills the corresponding sector using
the image srcid. The thick field is ignored, but must
be non-negative.
f id[4]
Free the resources associated with the image id.
F id[4]
Free the the screen with the specified id. Windows on
the screen must be freed separately.
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i id[4] n[4] ascent[1]
Treat the image id as a font cache of n character
cells, each with ascent ascent.
l cacheid[4] srcid[4] index[2] r[4*4] sp[2*4] left[1]
width[1]
Load a character into the font cache associated with
image cacheid at cache position index. The character
data is drawn in rectangle r of the font cache image
and is fetched from the congruent rectangle in image
srcid with upper left corner sp. Width specifies the
width of the character-the spacing from this character
to the next-while left specifies the horizontal dis-
tance from the left side of the character to the left
side of the cache image. The dimensions of the image
of the character are defined by r.
L dstid[4] p0[2*4] p1[2*4] end0[4] end1[4] thick[4] srcid[4]
sp[2*4]
Draw a line of thickness 1+2×thick in image dstid from
point p0 to p1. The line is drawn using the image
srcid, translated so that point sp in srcid aligns with
p0 in dstid. The end0 and end1 fields specify whether
the corresponding line end should be a square, a disc,
or an arrow head. See line in draw(2) for more
details.
N id[4] in[1] j[1] name[j]
If in is non-zero, associate the image id with the
string name. If in is zero and name already corresponds
to the image id, the association is deleted.
n id[4] j[1] name[j]
Introduce the identifier id to correspond to the image
named by the string name.
o id[4] r.min[2*4] scr[2*4]
Position the window id so that its upper left corner is
at the point scr on its screen. Simultaneously change
its internal (logical) coordinate system so that the
point log corresponds to the upper left corner of the
window.
O op[1]
Set the compositing operator to op for the next draw
operation. (The default is SoverD).
p dstid[4] n[2] end0[4] end1[4] thick[4] srcid[4] sp[2*4]
dp[2*2*(n+1)]
Draw a polygon of thickness 1+2×thick. It is conceptu-
ally equivalent to a series of n line-drawing messages
(see L above) joining adjacent points in the list of
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points dp. The source image srcid is translated so that
the point sp in srcid aligns with the first point in
the list dp. The polygon need not be closed: end0 and
end1 specify the line endings for the first and last
point on the polygon. All interior lines have rounded
ends to make smooth joins.
P dstid[4] n[2] wind[4] ignore[2*4] srcid[4] sp[2*4]
dp[2*2*(n+1)]
Draw a polygon as the p message, but fill it rather
than outlining it. The winding rule parameter wind
resolves ambiguities about what to fill if the polygon
is self-intersecting. If wind is ~0, a pixel is inside
the polygon if the polygon's winding number about the
point is non-zero. If wind is 1, a pixel is inside if
the winding number is odd. Complementary values (0 or
~1) cause outside pixels to be filled. The meaning of
other values is undefined. The polygon is closed with
a line if necessary.
r id[4] r[4*4]
Cause the next read of the data file to return the
image pixel data corresponding to the rectangle r in
image id.
s dstid[4] srcid[4] fontid[4] p[2*4] clipr[4*4] sp[2*4] n[2]
n*(index[2])
Draw in the image dstid the text string specified by
the n cache indices into font fontid, starting with the
upper left corner at point p in image dstid. The image
drawn is taken from image srcid, translated to align sp
in srcid with dp in dstid. All drawing is confined to
the clipping rectangle clipr in dstid.
x dstid[4] srcid[4] fontid[4] dp[2*4] clipr[4*4] sp[2*4]
n[2] bgid[4] bp[2*4] n*(index[2])
Like the string drawing s command, but fill the back-
ground of each character with pixels from image bgid.
The image bgid is translated so that the point bp
aligns with the point dp in dstid.
S id[4] chan[4] Attach to the public screen with the speci-
fied id. It is an error if the screen does not exist,
is not public, or does not have the channel descriptor
chan for its associated image.
t top[1] n[2] n*id[4]
Send n windows to the top (if t is non-zero) or bottom
(if t is zero) of the window stack. The window is
specified by the list of n image ids are moved as a
group, maintaining their own order within the stack.
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v
Flush changes from a soft screen, if any, to the dis-
play buffer.
y id[4] r[4*4] buf[x*1]
Y id[4] r[4*4] buf[x*1]
Replace the rectangle r of pixels in image id with the
pixel data in buf. The pixel data must be in the format
dictated by id's image channel descriptor (see
image(6)). The y message uses uncompressed data, while
the Y message uses compressed data. In either case, it
is an error to include more data than necessary.
Reading the colormap returns the system color map used on
8-bit displays. Each color map entry consists of a single
line containing four space-separated decimal strings. The
first is an index into the map, and the remaining three are
the red, green, and blue values associated with that index.
The color map can be changed by writing entries in the above
format to the colormap file. Note that changing the system
color map does not change the color map used for calcula-
tions involving m8 images, which is immutable.
The refresh file is read-only. As windows owned by the
client are uncovered, if they cannot be refreshed by the
server (such as when they have refresh functions associated
with them), a message is made available on the refresh file
reporting what needs to be repainted by the client. The
message has five decimal integers formatted as in the ctl
message: the image id of the window and the coordinates of
the rectangle that should be refreshed.
SOURCE
/sys/src/9/port/devdraw.c
/sys/src/libmemdraw
DIAGNOSTICS
Most messages to draw can return errors; these can be
detected by a system call error on the write(see read(2)) of
the data containing the erroneous message. The most common
error is a failure to allocate because of insufficient free
resources. Most other errors occur only when the protocol
is mishandled by the application. Errstr(2) will report
details.
BUGS
The Refmesg refresh method is not fully implemented.
The colormap files only reference the system color map, and
as such should be called /dev/colormap rather than
/dev/draw/n/colormap.
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