GAMES(1) GAMES(1)
NAME
4s, 5s, ana, gnuchess, juggle, mandel, plumb, smiley, life,
fsim, clock, catclock, fireworks, swar - time wasters
SYNOPSIS
games/4s
games/5s
games/ana [ fixwords ]
games/fireworks
games/gnuchess
games/juggle [ -h nhand ] [ start ] pattern
games/mandel
games/plumb [ level ]
games/smiley
games/life startfile
games/fsim
games/clock
games/catclock [ -c ]
games/swar
DESCRIPTION
There are a few games in /bin/games:
4s, 5s Try to fill complete rows using 4-square or 5-
square tiles. Move tiles left or right by moving
the mouse. Rotate tiles with buttons 1 and 3.
Drop tiles for more points with button 2 or the
space bar.
ana Find anagrams for words typed on standard input.
Anagrams can contain several dictionary words.
The fixwords argument or numbers typed on stan-
dard input fix the number of words in the output
anagrams.
gnuchess Play chess. Type `help' to list commands.
juggle Simulate a juggler. The pattern lists the
heights of a repeating sequence of throws. At
time t, hand (t mod nhand) throws. At that time,
it must hold exactly one ball, unless it executes
a 0 throw, in which case it must hold no ball. A
throw of height h at time t lands at time t+h in
hand ((t+h) mod nhand). Some patterns require a
start sequence of throws to get the balls into
position.
mandel Compute and display Mandelbrot sets. Menus on
the mouse buttons control various things.
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GAMES(1) GAMES(1)
plumb Build a plumbing system. Keep ahead of the
advancing oil and don't waste pipe. The level
argument lets you start at a harder level.
smiley A game of historical importance. Type space to
shoot, comma to move left, and period to go
right.
life Play the game of life, given an initial position.
There is a library of interesting initial posi-
tions; the library is consulted if startfile can-
not be found.
fsim Pretend you're flying a Cessna.
clock
catclock Display analog clocks. Option -c makes catclock
crosseyed.
fireworks Hoist the fiery blue peter.
swar Space war for two players called MCI and SPRINT.
One player types a or d to turn left or right, s
to shoot, x to disappear briefly (``enter hyper-
space'') and w to accelerate. The other player
uses k, ;, l, . (the period) and o. AT&T scores
whenever either ship shoots itself or otherwise
causes mayhem. Hyperspace is occasionally fatal.
FILES
/sys/games/lib/4scores scores of 4s games
/sys/games/lib/5scores scores of 5s games
/sys/games/lib/plumb/scores scores of plumb games
/sys/games/lib/anawords used by ana
/sys/games/lib/plumb/* miscellaneous files used by
plumb
/sys/games/lib/life/* interesting starting positions
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