FRAME(2X)                                               FRAME(2X)

     NAME
          frinit, frsetrects, frclear, frcharofpt, frptofchar,
          frinsert, frdelete, frselect, frselectp, frselectf,
          frgetmouse - frames of text

     SYNOPSIS
          #include <u.h>
          #include <libc.h>
          #include <libg.h>
          #include <frame.h>

          void  frinit(Frame *f, Rectangle r, Font *ft, Bitmap *b);

          void  frsetrects(Frame *f, Rectangle r, Bitmap *b);

          void  frclear(Frame *f);

          ulong frcharofpt(Frame *f, Point pt);

          Point frptofchar(Frame *f, ulong p);

          void  frinsert(Frame *f, Rune *r0, Rune *r1, ulong p);

          int   frdelete(Frame *f, ulong p0, ulong p1);

          void  frselect(Frame *f, Mouse *m);

          void  frselectp(Frame *f, Fcode fc);

          void  frselectf(Frame *f, Point p0, Point p1, Fcode c);

          extern void frgetmouse(void);

     DESCRIPTION
          This library supports frames of editable text in a single
          font on bitmap displays, such as in sam(1) and 8½(1). Frames
          may hold any character except NUL (0).  Long lines are
          folded and tabs are at fixed intervals.

          The user-visible data structure, a Frame, is defined in
          <frame.h>:

               typedef struct Frame Frame;
               struct Frame
               {
                     Font      *font;          /* of chars in the frame */
                     Bitmap    *b;             /* on which frame appears */
                     Rectangle r;              /* in which text appears */
                     Rectangle entire;         /* of full frame */
                     Frbox     *box;

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     FRAME(2X)                                               FRAME(2X)

                     ulong     p0, p1;         /* selection */
                     short     left;           /* left edge of text */
                     ushort    nbox, nalloc;
                     ushort    maxtab;         /* max size of tab, in pixels */
                     ushort    nchars;         /* # runes in frame */
                     ushort    nlines;         /* # lines with text */
                     ushort    maxlines;       /* total # lines in frame */
                     ushort    lastlinefull;   /* last line fills frame */
                     ushort    modified;       /* changed since frselect() */
               };

          Frbox is an internal type and is not used by the interface.
          P0 and p1 may be changed by the application provided the
          selection routines are called afterwards to maintain a con-
          sistent display.  Maxtab determines the size of tab stops.
          Frinit sets it to 8 times the width of a 0 (zero) character
          in the font; it may be changed before any text is added to
          the frame.  The other elements of the structure are main-
          tained by the library and should not be modified directly.

          The text within frames is not directly addressable; instead
          frames are designed to work alongside another structure that
          holds the text.  The typical application is to display a
          section of a longer document such as a text file or terminal
          session.  Usually the application will keep its own copy of
          the text in the window (probably as an array of Runes) and
          pass components of this text to the frame routines to dis-
          play the visible portion.  Only the text that is visible is
          held by the Frame; the application must check maxlines,
          nlines, and lastlinefull to determine, for example, whether
          new text needs to be appended at the end of the Frame after
          calling frdelete (q.v.).

          There are no routines in the library to allocate Frames;
          instead the interface assumes that Frames will be components
          of larger structures.  Frinit prepares the Frame f so char-
          acters drawn in it will appear in the single Font ft. It
          then calls frsetrects to initialize the geometry for the
          Frame. The Bitmap b is where the Frame is to be drawn;
          Rectangle r defines the limit of the portion of the Bitmap
          the text will occupy.  The Bitmap pointer may be null,
          allowing the other routines to be called to maintain the
          associated data structure in, for example, an obscured win-
          dow.

          Frclear frees the internal structures associated with f,
          permitting another frinit or frsetrects on the Frame.  If f
          is to be deallocated, the associated Font and Bitmap must be
          freed separately.

          To reshape a Frame, use frclear and frinit and then frinsert
          (q.v.) to recreate the display.  If a Frame is being moved

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     FRAME(2X)                                               FRAME(2X)

          but not reshaped, that is, if the shape of its containing
          rectangle is unchanged, it is sufficient to bitblt(2) the
          containing rectangle from the old to the new location and
          then call frsetrects to establish the new geometry.  No
          redrawing is necessary.

          Frames hold text as runes, not as bytes.  Frptofchar returns
          the location of the upper left corner of the p'th rune in
          the Frame f. If f holds fewer than p runes, frptofchar
          returns the location of the upper right corner of the last
          character in f. Frcharofpt is the inverse: it returns the
          index of the closest rune whose image's upper left corner is
          up and to the left of pt.

          Frinsert inserts into Frame f starting at rune index p the
          runes between r0 and r1. If a NUL (0) character is inserted,
          chaos will ensue.  Tabs and newlines are handled by the
          library, but all other characters, including control charac-
          ters, are just displayed.  For example, backspaces are
          printed; to erase a character, use frdelete.

          Frdelete deletes from the Frame the text between p0 and p1;
          p1 points at the first rune beyond the deletion.

          Frselect tracks the mouse to select a contiguous string of
          text in the Frame.  When called, mouse button 1 should be
          depressed.  It will return when the button is released and
          will set f->p0 and f->p1 to the selected range of text.
          Frselectf and Frselectp modify the display of the selected
          text.  Frselectf highlights the text between p0 and p1
          (which must have been returned by frptofochar) using bitblt
          in mode c. Frselectp is similar but highlights the text from
          f->p0 to f->p1.  Neither frselectf nor frselectp modifies
          f->p0 or f->p1.

          Upon return from frinsert or frdelete, the display will be
          consistent but f->p0 and f->p1 may not point to the desired
          selection.  It may be necessary to adjust the selection and
          use frselectf or frselectp to fix the display.

          Frgetmouse must be provided by the application; frselect
          calls it to get mouse updates.  Each call to frgetmouse
          should update the Mouse structure pointed to by frselect's
          argument m. Frgetmouse should block until the mouse status
          has changed.

     SEE ALSO
          graphics(2), bitblt(2), cachechars(2).

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