UTF(6)                                                     UTF(6)

     NAME
          UTF, Unicode, ASCII, rune - character set and format

     DESCRIPTION
          The Plan 9 character set and representation are based on
          Unicode and on a proposed X-Open multibyte FSS-UCS-TF (File
          System Safe Universal Character Set Transformation Format)
          encoding.  Unicode represents its characters in 16 bits;
          FSS-UCS-TF, or just UTF, represent such values in an 8-bit
          byte stream.

          In Plan 9, a rune is a 16-bit quantity representing a Uni-
          code character.  Internally, programs may store characters
          as runes.  However, any external manifestation of textual
          information, in files or at the interface between programs,
          uses a machine-independent, byte-stream encoding called UTF.

          UTF is designed so the 7-bit ASCII set (values hexadecimal
          00 to 7F), appear only as themselves in the encoding.  Runes
          with values above 7F appear as sequences of two or more
          bytes with values only from 80 to FF.

          The UTF encoding of Unicode is backward compatible with
          ASCII: programs presented only with ASCII work on Plan 9
          even if not written to deal with UTF, as do programs that
          deal with uninterpreted byte streams.  However, programs
          that perform semantic processing on ASCII graphic characters
          must convert from UTF to runes in order to work properly
          with non-ASCII input.  See rune(2).

          Letting numbers be binary, a rune x is converted to a multi-
          byte UTF sequence as follows:

          01. x in [00000000.0bbbbbbb] → 0bbbbbbb
          10. x in [00000bbb.bbbbbbbb] → 110bbbbb, 10bbbbbb
          11. x in [bbbbbbbb.bbbbbbbb] → 1110bbbb, 10bbbbbb, 10bbbbbb

          Conversion 01 provides a one-byte sequence that spans the
          ASCII character set in a compatible way.  Conversions 10 and
          11 represent higher-valued characters as sequences of two or
          three bytes with the high bit set.  Plan 9 does not support
          the 4, 5, and 6 byte sequences proposed by X-Open.  When
          there are multiple ways to encode a value, for example rune
          0, the shortest encoding is used.

          In the inverse mapping, any sequence except those described
          above is incorrect and is converted to rune 0080.

     FILES
          /lib/unicode  table of characters and descriptions, suitable

     Page 1                       Plan 9            (printed 11/18/24)

     UTF(6)                                                     UTF(6)

                        for look(1).

     SEE ALSO
          ascii(1), tcs(1), rune(2), keyboard(6), The Unicode
          Standard.

     Page 2                       Plan 9            (printed 11/18/24)