DRAW-RECT(2)                                         DRAW-RECT(2)

          Rect - rectangular portion of the plane

          include   "draw.m";
          draw := load Draw Draw->PATH;

          Rect: adt
            min:      Point;
            max:      Point;

            canon:    fn(r: self Rect):             Rect;
            dx:       fn(r: self Rect):             int;
            dy:       fn(r: self Rect):             int;
            eq:       fn(r: self Rect, s: Rect):    int;
            Xrect:    fn(r: self Rect, s: Rect):    int;
            inrect:   fn(r: self Rect, s: Rect):    int;
            clip:     fn(r: self Rect, s: Rect):    (Rect, int);
            combine:  fn(r: self Rect, s: Rect):    Rect;
            contains: fn(r: self Rect, p: Point):   int;
            addpt:    fn(r: self Rect, p: Point):   Rect;
            subpt:    fn(r: self Rect, p: Point):   Rect;
            inset:    fn(r: self Rect; n: int):     Rect;

          The type Rect defines a rectangular portion of the integer

          min, max  These members define the upper left (min) and
                    lower right (max) points for the rectangle.  The
                    rectangle contains the pixels min.x _< x < max.x
                    and min.y _< y < max.y.  In general, Rect coordi-
                    nates should be in canonical form: min.x _< max.x
                    and min.y _< max.y.  Some functions give undefined
                    results if the input rectangles are not canonical.

          r.canon() Returns a canonical rectangle by sorting the coor-
                    dinates of r.

          r.dx()    Returns the horizontal dimension of r.

          r.dy()    Returns the vertical dimension of r.

          r.eq(s)   Returns non-zero if the rectangles r and s have
                    the same coordinates and zero otherwise.

                    Returns non-zero if the rectangles r and s

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     DRAW-RECT(2)                                         DRAW-RECT(2)

                    intersect and zero otherwise.  Intersection means
                    the rectangles share at least one pixel; zero-
                    sized rectangles do not intersect.

                    Returns non-zero if r is completely inside s and
                    zero otherwise.  Rectangles with equal coordinates
                    are considered to be inside each other.  Zero-
                    sized rectangles contain no rectangles.

          r.clip(s) Computes the intersection between r and s. If the
                    input rectangles intersect, clip returns the
                    resulting rectangle and a non-zero integer value.
                    If the rectangles do not intersect, clip returns r
                    and a zero value.

                    Returns the smallest rectangle sufficient to cover
                    all the pixels of r and s.

                    Returns non-zero if the rectangle r contains the
                    pixel with the coordinates of p and zero other-
                    wise.  Zero-sized rectangles contain no points.

                    Returns the rectangle (r.min.add(p),

                    Returns the rectangle (r.min.sub(p),

                    Returns the rectangle (r.min.add((n, n)),
                    r.max.sub((n, n)).  The result will not be in
                    canonical form if the inset amount is too large
                    for the rectangle.

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