DRAW-CONTEXT(2) DRAW-CONTEXT(2) NAME Context - graphics environment SYNOPSIS include "draw.m"; draw := load Draw Draw->PATH; Context: adt { display: ref Display; # frame buffer on which windows reside wm: chan of (string, chan of (string, ref Wmcontext)); # wmgr connection }; # connection to window manager for one or more windows (as Images) Wmcontext: adt { kbd: chan of int; # incoming characters from keyboard ptr: chan of ref Pointer; # incoming stream of mouse positions ctl: chan of string; # commands from wm to application wctl: chan of string; # commands from application to wm images: chan of ref Image; # exchange of images connfd: ref Sys->FD; # connection control ctxt: ref Draw->Context; }; DESCRIPTION The Context type encapsulates the data types and channels used by an interactive application, and establishes a con- text for graphics output and window management. A reference to the Context is passed as the first argument to an appli- cation when it begins execution: include "draw.m" Command: module { init: fn(nil: ref Draw->Context; nil: list of string); }; Most programs do not create Contexts but instead inherit one from their parent, typically a shell or window system. Context interface The following elements of Context are used by wm: display The Display adt to which the application is con- nected; may be nil. See draw-display(2). Page 1 Plan 9 (printed 11/22/24) DRAW-CONTEXT(2) DRAW-CONTEXT(2) wm A shared channel through which a private channel can be set up with a window manager. A client application sends a tuple containing a request string (of a format defined by the window manager) and a private reply channel. It receives a tuple in reply on that channel; the tuple contains a string (eg, an acknowledgement or diagnostic) and a reference to a Wmcontext value containing channels by which the application can interact with the win- dow manager. Wmcontext interface The Wmcontext provides a set of channels and file descrip- tors through which the window manager and application inter- act. The elements of the adt are used as follows: kbd A channel of type int that delivers keystrokes from a keyboard. ptr A channel of type ref Pointer that delivers events from a pointing device such as a mouse. See devpointer(2). ctl A channel of type string that delivers control mes- sages from the window manager to the application. wctl A channel of type string, which if initialised is used by the application to send control messages to the window manager. It is not used by the current wm(1) or tkclient(2). images A channel of type ref Image that allows the window manager and application to exchange images (eg, when resizing, or to supply a cursor image). connfd A file descriptor that can be used to provide per- client connection control. For instance, a client can store a file descriptor open on a sys- file2chan(2) provided by the window manager, and the window manager will shut down input to the applica- tion when the connection closes (eg, if the applica- tion exits unexpectedly). Connfd is also used to write requests to the window manager. Convention- ally a request is a list of words formatted as by quoted in string(2). A request starting with an exclamation mark if successful will result in an image being sent down the image channel; the rectan- gle of the image indicates the rectangle that has been allocated on the screen. If only the origin is to be changed by the window manager, a nil image is sent first (giving the application a chance to sus- pend operations on the window), and then the Page 2 Plan 9 (printed 11/22/24) DRAW-CONTEXT(2) DRAW-CONTEXT(2) original image, with its origin set appropriately. image This is used as described above. ctxt Initialised with the ctxt value that provided the initial connection on the wm channel. SEE ALSO wm(1), wmlib(2), mux(1), draw-intro(2), ir(2), prefab- intro(2), tk(2) Page 3 Plan 9 (printed 11/22/24)