READCOLMAP(2) READCOLMAP(2)
NAME
RGB, readcolmap, writecolmap - access display color map
SYNOPSIS
#include <u.h>
#include <libc.h>
#include <draw.h>
int readcolmap(Display *d, RGB *map)
int writecolmap(Display *d, RGB *map)
DESCRIPTION
Colors are described by their red, green, and blue light
intensities, in an RGB datum:
typedef
struct RGB {
ulong red;
ulong green;
ulong blue;
} RGB;
Black is represented by zero in all three positions and
white has the maximum unsigned long value in all three posi-
tions.
A color map is an array of RGBs, of length 2^depth, giving
the colors for pixels 0, 1, 2, etc. On displays with color
mapped pixels (typically 8-bit displays), one retrieves RGB
color information by treating the pixel data as an offset
into the color map.
Readcolmap reads the color map for the given display into
the provided map, which must have enough space to hold it.
Writecolmap associates the given color map with the given
display, if possible. (The hardware might not allow this.)
Both return 0 on success, or -1 on error, setting errstr.
Changing the hardware color map does not change the color
map used by the draw(2) operator to convert between mapped
and true color or greyscale images, which is described in
color(6).
SOURCE
/sys/src/libdraw
SEE ALSO
graphics(2), draw(3), color(6)
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