8½(1) 8½(1) NAME 8½, label, window, wloc - window system SYNOPSIS 8½ [ -i 'cmd' ] [ -s ] [ font ] label name window 'minx miny maxx maxy' cmd arg... wloc DESCRIPTION 8½ manages asynchronous layers of text, or windows, on a bit-mapped display. It also serves a variety of files for communicating with and controlling windows; these are dis- cussed in section 8½(4). Commands The 8½ command starts a new instance of the window system. Its -i option names a startup script, which typically con- tains several window commands generated by wloc. The -s option initializes windows so that text scrolls; the default is not to scroll. The font argument names a font used to display text, both in 8½'s menus and as a default for any programs running in its windows; it also establishes the environment variable $font. If -f is not given, 8½ uses the imported value of $font if set; otherwise it imports the default font from the underlying graphics server, usually the terminal's operating system. The label command changes a window's identifying name. The window command creates a window. The first argument gives the minimum and maximum screen coordinates of the win- dow to be created; the rest of the arguments are the command to be run in the window and its arguments. The wloc command prints the coordinates and label of each window in its instance of 8½ and is used to construct argu- ments for window. Window control Each window behaves as a separate terminal with at least one process associated with it. When a window is created, a new process (usually a shell; see rc(1)) is established and bound to the window as a new process group. Initially, each window acts as a simple terminal that displays character text; the standard input and output of its processes are Page 1 Plan 9 (printed 12/21/24) 8½(1) 8½(1) attached to /dev/cons. Other special files, accessible to the processes running in a window, may be used to make the window a more general display. Some of these are mentioned here; the complete set is discussed in 8½(4). One window is current, and is highlighted with a heavy bor- der; characters typed on the keyboard are available in the /dev/cons file of the process in the current window. Char- acters written on /dev/cons appear asynchronously in the associated window whether or not the window is current. Windows are created, deleted and rearranged using the mouse. Clicking (depressing and releasing) mouse button 1 in a non-current window makes that window current and brings it in front of any windows that happen to be overlapping it. When the mouse cursor points to the background area or is in a window that has not claimed the mouse for its own use, depressing mouse button 3 activates a menu of window opera- tions provided by 8½. Releasing button 3 then selects an operation. At this point, a gunsight or cross cursor indi- cates that an operation is pending. The button 3 menu oper- ations are: New Create a window. Depress button 3 where one corner of the new rectangle should appear (cross cursor), and move the mouse, while holding down button 3, to the diagonally opposite corner. Releasing button 3 creates the window, and makes it current. Very small windows may not be created. Reshape Change the size and location of a window. First click button 3 in the window to be changed (gun- sight cursor). Then sweep out a window as for the New operation. The window is made current. Move Move a window to another location. Depress button 3 in one quadrant of the window to be moved (cross cursor), then move the mouse, while holding down button 3, to the place where the indicated quadrant's corner should appear. The window is made current. Delete Delete a window. Click in the window to be deleted (gunsight cursor). Deleting a window causes a `hangup' note to be sent to all processes in the window's process group (see notify(2)). Hide Hide a window. Click in the window to be hidden (gunsight cursor); it will be moved offscreen. Each hidden window is given a menu entry in the button 3 menu according to the value of the file /dev/label, which 8½ maintains (see 8½(4)). Text windows Characters typed on the keyboard or written to /dev/cons collect in the window to form a long, continuous document. Page 2 Plan 9 (printed 12/21/24) 8½(1) 8½(1) There is always some selected text, a contiguous string marked on the screen by reversing its color. If the selected text is a null string, it is indicated by a hair- line cursor between two characters. The selected text may be edited by mousing and typing. Text is selected by point- ing and clicking button 1 to make a null-string selection, or by pointing, then sweeping with button 1 depressed. Text may also be selected by double-clicking: just inside a matched delimiter-pair with one of {[(<«`'" on the left and }])>»`'" on the right, it selects all text within the pair; at the beginning or end of a line, it selects the line; within or at the edge of an alphanumeric word, it selects the word. Characters typed on the keyboard replace the selected text; if this text is not empty, it is placed in a snarf buffer common to all windows but distinct from that of sam(1). Programs access the text in the window at a single point maintained automatically by 8½. The output point is the location in the text where the next character written by a program to /dev/cons will appear; afterwards, the output point is the null string beyond the new character. The out- put point is also the location in the text of the next char- acter that will be read (directly from the text in the win- dow, not from an intervening buffer) by a program from /dev/cons. When such a read will occur is, however, under control of 8½ and the user. In general there is text in the window after the output point, usually placed there by typing but occasionally by the editing operations described below. A pending read of /dev/cons will block until the text after the output point contains a newline, whereupon the read may acquire the text, up to and including the newline. After the read, as described above, the output point will be at the beginning of the next line of text. In normal circumstances, there- fore, typed text is delivered to programs a line at a time. Changes made by typing or editing before the text is read will be seen by the program reading it. If the program in the window does not read the terminal, for example if it is a long-running computation, there may accumulate multiple lines of text after the output point; changes made to all this text will be seen when the text is eventually read. This means, for example, that one may edit out newlines in unread text to forestall the associated text being read when the program finishes computing. This behavior is very dif- ferent from most systems'. Even when there are newlines in the output text, 8½ will not honor reads if the window is in hold mode, which is indi- cated by a white cursor and border. The ESC character Page 3 Plan 9 (printed 12/21/24) 8½(1) 8½(1) toggles hold mode. Some programs, such as mail(1), automat- ically turn on hold mode to simplify the editing of multi- line text; type ESC when done to allow mail to read the text. An EOT character (control-D) behaves exactly like newline except that it is not delivered to a program when read. Thus on an empty line an EOT serves to deliver an end-of- file indication: the read will return zero characters. Like newlines, unread EOTs may be successfully edited out of the text. The BS character (control-H) erases the character before the selected text. The ETB character (control-W) erases any nonalphanumeric characters, then the alphanumeric word just before the selected text. `Alphanumeric' here means non-blanks and non-punctuation. The NAK character (control-U) erases the text after the output point, and not yet read by a program, but not more than one line. All these characters are typed on the keyboard and hence replace the selected text; for example, typing a BS with a word selected places the word in the snarf buffer, removes it from the screen, and erases the character before the word. Text may be moved vertically within the window. A scroll bar on the left of the window shows in its clear portion what fragment of the total output text is visible on the screen, and in its gray part what is above or below view; it measures characters, not lines. Mousing inside the scroll bar moves text: clicking button 1 with the mouse pointing inside the scroll bar brings the line at the top of the win- dow to the cursor's vertical location; button 3 takes the line at the cursor to the top of the window; button 2, treating the scroll bar as a ruler, jumps to the indicated portion of the stored text. Also, a VIEW key (possibly with a different label; see keyboard(6)) scrolls forward half a window. The DEL character sends an `interrupt' note to all processes in the window's process group. Alone among characters, the DEL and VIEW keys do not snarf the selected text. Normally written output to a window blocks when the text reaches the end of the screen; a button 2 menu item toggles scrolling. Other editing operations are selected from a menu on button 2. The cut operation deletes the selected text from the screen and puts it in the snarf buffer; snarf copies the selected text to the buffer without deleting it; paste replaces the selected text with the contents of the buffer; and send copies the snarf buffer to just after the output point, adding a final newline if missing. Paste will some- times and send will always place text after the output Page 4 Plan 9 (printed 12/21/24) 8½(1) 8½(1) point; the text so placed will behave exactly as described above. Therefore when pasting text containing newlines after the output point, it may be prudent to turn on hold mode first. Raw text windows Opening or manipulating certain files served by 8½ sup- presses some of the services supplied to ordinary text win- dows. While the file /dev/mouse is open, any mouse opera- tions are the responsibility of another program running in the window. Thus, 8½ refrains from maintaining the scroll bar, supplying text editing or menus, interpreting the VIEW key as a request to scroll, and also turns scrolling on. The file /dev/consctl controls interpretation of keyboard input. In particular, a raw mode may be set: in a raw-input window, no typed keyboard characters are special, they are not echoed to the screen, and all are passed to a program immediately upon reading, instead of being gathered into lines. Graphics windows A program that holds /dev/mouse and /dev/consctl open after putting the console in raw mode has complete control of the window: it interprets all mouse events, gets all keyboard characters, and determines what appears on the screen. FILES /lib/font/bit/* font directories /mnt/8½ Files served by 8½ (also unioned in /dev in a window's name space, before the terminal's real /dev files) /srv/8½.user.pid Server end of 8½. SEE ALSO 8½(4), rc(1), cpu(1), sam(1), mail(1), proof(1), graphics(2), frame(2), layer(2), notify(2), cons(3), bit(3), keyboard(6) Page 5 Plan 9 (printed 12/21/24)